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  Update 3: Developer Diary--Inn of the Forsaken - Official news
  Posted by: Digz on 05-18-2011 @ 03:27 - Source: Turbine/Jonathan “Donkey Slayer” Reynolds
This News Item has been viewed 15,347 times
Jonathan Reynolds has creating an interesting dev diary about the second instance to be included in update 3, he has created some content in Moria which was a huge success, so for his point of view on the new instance which is called the 'Inn of the Forsaken' is invaluable.

Quote:
Introduction

Greetings Middle-earthlings! Jonathan “Donkey Slayer” Reynolds here to give you some insight into the design of the “Inn of the Forsaken” instance.

You may not have heard my name before, but you’ve probably played some of the content I’ve taken part in. For LOTRO, that content is mostly located in Moria, as my first order of business upon joining was to help flesh out the instances there. I was the primary worldbuilder (which means I built the spaces from a visual standpoint) for the majority of the instances in the original Moria launch and on one instance, Fil Gashan, I was both the worldbuilder and the content designer (which means I did the visuals as well as the gameplay design.)

Aside from that, I also built and designed the Hall of Mirrors as well as the Waterworks instances which would follow the Moria launch. After a year away from LOTRO, I have returned bearing my gift to you: The Inn of the Forsaken. This is actually the first dev diary I’ve written despite having worked at Turbine for 7 years (come May), so bear with the insane ranting that is sure to follow…

Something new

One theme that runs through most of the content I'm involved in is some level of uniqueness. Usually that manifests itself as world interaction of some sort. I feel that when you go through an instance, the space itself should be just as important (if not more so) than the monsters you are fighting or the story you are progressing through.

Interacting with the space can and should be just as compelling for the player.
This was the thought process that led to the elements that make the Inn of the Forsaken stand apart from previous content: Traps, Riddles, and Class-based Interactive Objects. Since each of these plays a significant role in the dungeon, let’s discuss each separately.



You can read the full dev diary here.



          Next News Post 05-19-2011 @ 03:27 - Weekly Poll Results - Are you looking forward to Turbine taking full control of
          Previous News Post 05-18-2011 @ 03:23 - Update 3: Developer Diary--The Halls of Night


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