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  Lotrfiles making Rotwk Mod Patch - Site News
  Posted by: Digz on 12-10-2006 @ 07:41 - Source: DIgz
This News Item has been viewed 2,760 times
Everyone who has Rotwk has complained about it in one way or another. EA will be making a patch but before or maybe after they do Lotrfiles will be making our own patches for the game, you can download either EA or ours, i will try and make Lotrfiles patch compatible with EA's ones so you can switch in and out of patches. I will be creating the mod, mostly for the first patch balance changes here are some of the balance changes that i have noticed hugely so far:

Axe Throwers bieng powerful and way OP
Archers bieng way OP
Silverthorn arrows a bit OP
Angmar's units are a bit OP
Knights of Dol Amroth are lacking in some health and trampling

Those are just some of the changes the Lotrfiles patch will cover. I have checked on several forums and those are the main changes I am going to work on. I may change some prices of units and buildings and some stats of units to make it a more balanced patch like the BFME2 1.06 which impressed many people however that may be at the 1.02 version of the Lotrfiles Mod.

If you want anything changed or feel something must be done and a unit is way OP or just a change post it in the comment area under this news post.

If you have experiance making new units and adding new units to the game feel free to contact me digz@lotrfiles.com as i may be looking to add in the Arnor or other factions or units that i feel and you feel should be added. If you have some experiance with coding the ini file to add units or any experiance, email me digz@lotrfiles.com and send me a link to a mod you have made in the past and also say what field interests you e.g. Skinning new units, Adding new units to the ini file.

Thankyou

Digz

OP=Overpowered



          Next News Post 12-12-2006 @ 00:12 - Lotrfiles Rotwk Patch Dawrven brief changelist
          Previous News Post 12-09-2006 @ 12:46 - FileFront Network Insider #75


Average User Rating: 10
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The following comments are owned by the user that posted them. Lord of the Rings Files is not responsible for their content.

Total comments: 5 | Last comment: 12-12-2006 at 03:51

 #1 - 12-10-2006 at 12:57
narf
Joined: August 13th, 2006
Posts: 173
ok Mrikwood archers have a way to long range. They shoot farther then Noldor witch is rong noldor are the hero horde. My personl preference is that dundien rangers should be avible for men from the archry range.

 #2 - AI autoretreat - 12-10-2006 at 14:38
Thorberg
Joined: December 10th, 2006
Posts: 1
AI autoretreat: can this be diabled in War of the Ring mode. It is iritating to stablize your forces/position but, not be able to build experience or explore the map when the AI opponent gives up so easily.

 #3 - 12-11-2006 at 03:38
Digz (Staff)
From: (London)
Joined: March 26th, 2006
Posts: 1090
I agree with Narf, the elven archer changes are significant mostly with distance with the mirkwood archers. I have made the hero hordes a little bit stronger so they can kill more and survive more. For the archers i may use a different rank up scheme so the archers will not rank up as easily so they won't get even more powerful, they'll have to do alot more to get up a rank, however that's just one way to slow down archers i have various other methods.

Thorberg, I'll give it a go and see if i can change the autoretreat to suit your likings.

 #4 - 12-11-2006 at 09:25
woody2
Joined: May 2nd, 2005
Posts: 559
beefier heroes, much beefier heroes.

 #5 - 12-12-2006 at 03:51
narf
Joined: August 13th, 2006
Posts: 173
Man.......AGMAR!!!!!....there stone throweer should be 30 cp's in sted of 25 well all sige should be like 30 to40 cps



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