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Battle for Middle Earth 2: ROTWK Downloads > Mods > Mini Mods:
Ghosts of Arnor (0.1 (mod) 2.01 (RotWK))
Filename: ghosts_of_arnor_mod_by_bigbrainiac.zip

Date Added:
Type / Category:
2.83 MB
0.1 (mod) 2.01 (RotWK)
A disk of RotWK that is fully updated
Mods > Mini Mods

Average User Rating: 8.5
Number of Votes: 2
Related Files:
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2 Other Files by BigBrainiac:
- Ghosts of Arnor v0.3 (0.3)
- Ghosts of Arnor v0.2 (Mod:0.2 RotWK:2.01)

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Ghosts of Arnor (0.1 (mod) 2.01 (RotWK)) - File Description  

This is a small mod for RotWK that adds a 110% functional Arnor as a faction.
It also improves the inn system in-game(elite units from other factions built at inns)
Mordor now has 9 fell beast-riding Nazgul at their disposal.
Good factions can build 5 eagles as heroes(plus the elven eagle's nest eagle(s) for elves)

Give me your feedback on the mod and have fun playing it!

Ghosts of Arnor (0.1 (mod) 2.01 (RotWK)) - Screenshots  
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Ghosts of Arnor (0.1 (mod) 2.01 (RotWK)) - File Download Options  

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Ghosts of Arnor (0.1 (mod) 2.01 (RotWK)) - Readme  
Readme File:
///////////// BigBrainiac's Ghosts of Arnor Mod v0.1 ////////////////////


-ARNOR is now playable as a complete and balanced faction in SKIRMISHES

-Inns build other faction's elite units and 1-2 units somewhat unique to
the faction (Men build Rohan Elven warriors, Noldor warriors, dwarven
zealots, and dunedain rangers)

EVIL FACTIONS all have at least 3 flying units (Mordor has 9) and can build
one elite summon unit (either Balrog or Shade Wolf) at their fortresses

-Mordor builds 9 nazgul and the Balrog at their fortress, can't build the black rider horde,
CAN build the Grond, and Gothmog can mount his warg
*Inn units are: Corsairs of Umbar, Fire Drake Brood, Deathbringers, and Thrall Masters

-Isengard is barely changed except for the inn units, (Wildmen,Black Riders, FireDRake Brood, and Thrall Masters)
the ability to build 3 fellbeasts and the shadewolf as heroes

-Wild (goblins) can build 2 fell beasts at their fortress, (they have drogoth)
can build Black Riders,corsairs of umbar, deathbringers, and thrall masters at their Inns,
and maybe more in later updates

-Angmar can build The shade wolf and 3 fellbeasts as more heroes, and porters can build troll cages
Their inn units are Black riders, fire drake brood, deathbringers, and wildmen

GOOD FACTIONS can ALL build 5 eagles at their fortresses, have some way of
obtaining hobbits (elves, dwarves and men have heroes, arnor has hordes)
and Arnor has been added as a possibly overpowered faction :D

-Men will evenually (if I can figure out how or get help) be split into
Rohan and Gondor. (Boromir now has blade master!!)
INN UNITS: Dunedain rangers, Elven Warriors, Dwarven Zealots, and Noldor Warriors

-Elves are barely changed (just eagles and inn units)
INN UNITS: Lindon Warriors, Hobbits, Knights of Dol Amroth, and dwarven Zealots

-Dwarves have tom bombodil as a hero (HELL YEA!!!!) and have more inn units
INN UNITS: Hobbits, Men of Dale, Knights of Dol Amroth, and Noldor Warriors

-ARNOR has been COMPLETELY improved, from elven upgrades to mirkwood archers to lindon
Captain (shown as Damrod D:)
Eagles 5x

BUILDINGS (* denotes an elven commandset building)

Arnor Farm/Mallorn Tree* (farm buildings)

Arnor banner carrier upgrade, hobbits, soldiers, and tower guards (all available at level 1)

Archery Range
Lorien Archers and Standard Arnor Archers
Dunedain Rangers
Mirkwood Archers

Knights, Rivendell Lancers
Lindon Horse Archers
Knights of Dol Amroth

Elven Barracks*
(everything is available at level one)
Lindon warriors, Lorien Swordsmen, Mithlond Sentry

(GLITCH-Unable to upgrade to level 3)

Arnor Forged Blades
Fire Arrows
Arnor Heavy Armor

Entmoot*(just put in with the elven commandset for fun:)
Ent and Treebeard

Eregion Forge*
No changes, just elven upgrades

Elven Battle Tower*

Arnor Battle Tower

Arnor Wall Hub

Elven Heroic Statue*

Arnor Heroic Statue

Arnor Well

*INN UNITS: Imladris Warriors (Bfme1 Elves with elven upgrades), Dunedain rangers, Noldor Warriors, and Dwarven Zealots

Custom heroes on steroids!(they can have 20 in each attribute)

Khamul's name was replaced as "Nazgul" so I could make 9 Fellbeast Nazgul

Wizards in the game now have a fireball autoattack(code by lorddenathor)

LordofGondolin for Balrog/Shade Wolf coding

Ledhead1232 for making a mounted Gothmog file

lorddenathor for making the wizard fireball auto attack

robnkarla for the porter commandset swap code

Microsoft (office) for Icon

And of course, the the3rdage BFME Modding Community for all of their
inspiration and helpful articles and software

Ghosts of Arnor (0.1 (mod) 2.01 (RotWK)) - User Comments  
The following comments are owned by the user that posted them. Lord of the Rings Files is not responsible for their content.

Total comments: 2 | Last comment: 07-13-2011 at 05:45

 #1 - 08-14-2010 at 05:12
From: (Clanton)
Joined: July 1st, 2006
Posts: 304
what'd you use for the Arnor fortress?

 #2 - 07-13-2011 at 05:45
Joined: July 13th, 2011
Posts: 1
hey, i'm using windows 7, what should I do?

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