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Battle for Middle Earth 2: ROTWK Downloads > Mods > Mini Mods:
BodiesStayModII: Rise Of The Corpse
Filename: rotwk.zip


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2.85 MB
mendel7
392
10-02-2010
orgininal Version of ROTWK
Mods > Mini Mods


Average User Rating: 10
Number of Votes: 1
Related Files:
Latest 5 Mods > Mini Mods:
- Demi Gods (3v)
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5 Other Files by mendel7:
- BodiesStayModII:ROTC v2.01
- BodiesStayModII 1.06 Compatibility
- BodiesStayModII(1.04 patch version) (2.0)
- BodiesStaymod(V2.0) (2.0)
- BodiesStaymodElvenstar (1.0 Full)

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BodiesStayModII: Rise Of The Corpse - File Description  


Description:
Here it is Just download install and play!!!!!!!!!!!!!! It does require the original version of the game so you DON'T need patch 2.01. if you have the patch the mod won't work.

:::solution If you have patch 2.01:::::
uninstall the game and reinstall it then install the mod =)



BodiesStayModII: Rise Of The Corpse - Screenshots  
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BodiesStayModII: Rise Of The Corpse - File Download Options  

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BodiesStayModII: Rise Of The Corpse - Readme  
Readme File:
BODIES STAY MOD II: Rise of the Corpse
BY:General Tantor:::(also known as mendel7)
:::Game:LOTR The Battle for Middle-earth II:rise of the witch king:::

This mod will make the bodies stay.

::::Compatibility::::
This mod will only work for the original version of the game.
Sence I bought the game by downloading it, so the 2.01 patch will not work for me at this time. I will try to figure out a solution though. In the mean time you can just simple uninstall witch King and reinstall to get it back to the original version.


::: Bodies :::Installation:
1.unzip and save this mod in some folder
2.Go to your C:Program FilesElectronic ArtsThe Lord of the Rings, The Rise of the Witch-king folder and back up your INI file back up simple means copy it and put it in a folder somewhere so if you want bodies to disappaer again you have it backed up (it you like playing online this mod probably won't work on MP) SP works awesomly.
3.copy the INI file from the Zip file to C:Program FilesElectronic ArtsThe Lord of the Rings, The Rise of the Witch-king folder when in ask to replace say yes (DONT FORGET TO BACKUP THE INI FIRST THOUGH) thats it now lunch BFME II:ROTWK and play!!!!

::BUGS:::
None that i know of though did not test much so contact me if you find anything.

:::FUN:::
Adds some realism so its fun!!!!

:::HOW DID I MAKE:::
Well its not hard to make this mod but its time comsuming because they made separte decay time for ever unit!!!so takes forever so i decided to just uploaded it some where for you body lovers!!!! If i knew how i would add blood...

THIS JUST TELLS YOU HOW I MADE THIS MOD WARNING DONT CHANGE ANYTHING YOU DONT KNOW ABOUT:
You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...BFMEdatainiobjectevilfactionunits
BFMEdatainiobjectgoodfactionunitsThere are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:

Destructiondelay = 70000
Sinkdelay = 60000
Decaybegintime = 50000
for the this mod i used these settingssetting though
Destructiondelay = 9000000
Sinkdelay = 8999000
Decaybegintime = 5000000

:::credits:::
well, i did this mod on my own it wasn't hard just took time....


BodiesStayModII: Rise Of The Corpse - User Comments  
The following comments are owned by the user that posted them. Lord of the Rings Files is not responsible for their content.

Total comments: 4 | Last comment: 09-05-2011 at 00:57

 #1 - 12-18-2010 at 11:12
Falcorodermond
From: (Hoorn Noord-Holland)
Joined: December 17th, 2008
Posts: 280
lol why dont you update your game before making a mod? stick out tongue almost every1 has the newest patch Roll Eyes (sarcastic)

 #2 - 01-06-2011 at 19:39
mendel7
From: (Indiana)
Joined: May 6th, 2007
Posts: 47
because the patch doesn't work on my version of ROTWK because i bought it online download able and EA doesn't seem to care enough to make a patch that will work with the download able version.

 #3 - looks cool - 05-22-2011 at 03:18
generalwvpm
From:
Joined: September 6th, 2009
Posts: 66
looks cool im gonna try it with bfme1
lets hope it doesnt give massive lag

 #4 - 345 - 09-05-2011 at 00:57
cqdiary
Joined: September 5th, 2011
Posts: 47
魔域私服



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