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Battle for Middle Earth 2 Downloads > Mods > Mini Mods:
BodiesStayModII(1.04 patch version) (2.0)
Filename: bodiesstayii1.04.zip


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2.29 MB
2.0
mendel7
403
03-01-2010
BFMEII 1.04 patch
Mods > Mini Mods


Average User Rating: 9.8
Number of Votes: 4
Related Files:
Latest 5 Mods > Mini Mods:
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5 Other Files by mendel7:
- BodiesStayModII:ROTC v2.01
- BodiesStayModII: Rise Of The Corpse
- BodiesStayModII 1.06 Compatibility
- BodiesStaymod(V2.0) (2.0)
- BodiesStaymodElvenstar (1.0 Full)

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BodiesStayModII(1.04 patch version) (2.0) - File Description  


Description:
Here's bodies stay mod 2 for patch 1.04.
Changes:
only a few
1.Hobbit bodies now stay
2. Bodies stay lot longer!!
3. You need to upgrade or downgrade to the http://lordoftherings.filefront.com/file/BFME2_104_Patch;63509 to play the mod



BodiesStayModII(1.04 patch version) (2.0) - Screenshots  
Screenshots:
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BodiesStayModII(1.04 patch version) (2.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download BodiesStayModII(1.04 patch version)!



BodiesStayModII(1.04 patch version) (2.0) - Readme  
Readme File:
BODIES STAY MOD II (1.04 patch compatible version)
BY:General Tantor:::(also known as mendel7)
:::Game:LOTR The Battle for Middle-earth II (tm):::
::: Bodies :::

::::::Changes::::::
1. Hobbits bodies now stay!!
2. Bodies stay way way longer now
3. You need to upgrade or downgrade to the 1.04 patch to play the mod

Installation:
1.unzip and save this mod in some folder
2.Go to your C:Program FilesElectronic ArtsThe Battle for Middle-earth II (tm) folder and back up your INI file
back up simple means copy it and put it in a folder somewhere so if you want bodies to disappaer agian
you have it backed up (it you like playing online this mod probably won't work on MP) SP works awesomly.
3.then chose a INI file thats in the zip (which should now be in bodies stay folder somewhere on computer)

4. copy and place the INI in your C:Program FilesElectronic ArtsThe Battle for Middle-earth II (tm)
when in ask to replace say yes (DONT FORGET TO BACKUP THE INI FIRST THOUGH) thats it now lunch BFMEII and play!!!!

::BUGS:: Well, not really bug but when you have big battle lags a bit....and the army of the mountain the dead guys
that fight for the good side take a little awhile to summon...but other then that mod good =) ummm....I didn't make the


:::FUN:::
Adds some realism so its fun!!!!

:::HOW DID I MAKE:::
Well its not hard to make this mod but its time comsuming because they made separte decay time for ever unit!!!so takes forever so i decided to just uploaded it some where for you body lovers!!!! If i knew how i would add blood...
THIS JUST TELLS YOU HOW I MADE THIS MOD WARNING DONT CHANGE ANYTHING YOU DONT KNOW ABOUT:
You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...

BFMEIIdatainiobjectevilfactionunits
BFMEIIdatainiobjectgoodfactionunits

There are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.

Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.

Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:
Destructiondelay = 70000
Sinkdelay = 60000
Decaybegintime = 50000

For this version I have settings of
Destructiondelay = 9000000
Sinkdelay = 8995000
Decaybegintime = 8000000

:::other things:::
nothing really

:::credits:::
well, i did this mod on my own it wasn't hard just took time....


:::::Legal:::
USE MOD AT OWN RISK NOTE THAT ELECTRONIC ART IS NOT RESPONSIBLE FOR ANY DAMAGE THAT MIGHT HAPPEN IF YOU USE MODS


BodiesStayModII(1.04 patch version) (2.0) - User Comments  
The following comments are owned by the user that posted them. Lord of the Rings Files is not responsible for their content.

Total comments: 4 | Last comment: 03-12-2010 at 12:11

 #1 - Yeah! - 03-03-2010 at 20:22
Broke
Joined: July 19th, 2005
Posts: 15
Sweet mod man!
I asked you some months ago to adapt it for 1.04, thanks for doing it!
Cheers! Beer! Beer!
Will try this tonight!

 #2 - RotWK - 03-06-2010 at 19:15
Alter
From:
Joined: March 3rd, 2009
Posts: 18
Does anyone know if this mod works for Rise of the Witch King? Just wondering. smile

 #3 - 03-07-2010 at 14:56
Broke
Joined: July 19th, 2005
Posts: 15
... But it ain't working man.
I am not seeing any difference.

 #4 - 03-12-2010 at 12:11
Digz (Staff)
From: (London)
Joined: March 26th, 2006
Posts: 1090
This version of the mod doesn't work for RotWK because it's for BFME2 v1.04.



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