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| BFME2 Special Extended Edition (BETA 4.5) - File Description |
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Tech: 10 Balance: 10 Quality: 10 FunFactor: 10 Stability: 10 Creativity: 10 Item Placement: 10 Size vs. Usefulness: 10 Installation Instructions: 10
Overall Rating: 10 | Description:
The mod everyone has been waiting for has now come on it's latest beta release to LotrFiles, download at high speeds and no queuing and no downtime this mod is for everyone and should be downloaded by everyone! Long live S.E.E!
Here are just some of the main changes that have been made in the Mod but this isn't even half of them:
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BFME2 Special Extended Edition - Fixes & Additions for BETA 4.5
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ALL FACTIONS
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- FortressUpgrade FX (all new) added for all Good and Evil factions! (Except for the dwarves who already had them).
- AI's Fortress Expansion's pads & Range/VisionRange/ShroudRange behavior are completely refurbished, with more organized and symmetrical AI placement on the expansion pads.
- Walls, Wall Hubs and Wall Upgrades are now only attackable by siege and structural damage dealing units. This includes removal of the annoying bug that caused melee units to attack catapults on walls.
- Evil Economy Expansion are now 33% Lumbermills, 67% standard.
- Stance AI behaviour added for all units, complete with FX. When attacking, the AI units go to red FX and fight more aggressively.
- BrutalAI Discount fixed. Now only 50% discount on heroes, instead of almost 90%.
- Horde movement behavior adjusted.
* When set on Aggressive Stance, hordes now swarm much farther apart when in melee combat, making the battlefield more realistically chaotic. Also less units will stand around in the back ranks doing nothing.
* Adjusted CavalryHorde turning behaviour, which was awkward before, unless they where turning 180.
* WargCavalry turning fix (Horde was faster than HordeMembers).
- Range/Melee weapon toggle is now used by AI. Ranged weapon is default, and when in close combat, the units switch to melee weapons. Hobbits, Hobbit Heroes, Haldir, Captain Jackson, Corsairs, Rohirrim... all units like them will now use melee AND range attacks by the AI.
- AI Horse mounting fixed for Gandalf, Eomer, Eowyn (also Disguise), Faramir, Glorfindel and Nazgul.
- Attack Ranges are adjusted for all Heroes (shorter). Riders with swords now attack at about 2 to 4 o'clock (direction, right side).
- Dropped Units do damage now! Infantry or Cavalry grabbed and dropped by Eagles or Fellbeast now have an impact FX and do some damage and knockback to units located on the landing site/ground.
- Additional AI Spellbook Scripting for more variety of the Hard AI's purchase order (25%).
- Archers for all factions, have been completely refurbished and polished to the extreme!!! Extended Range is given for archer's Bombard Attack (ballistic path). Archers now fire INDIVIDUALLY, and no longer simultaneously!). Risk of missing targets is increased, and possibility to hit others is added. They also no longer run across the map to follow enemies that flee.
- Industry spell have increased radius from 200 to 250. Now limited to 5 minutes. (EA patch 1.05 update).
- New BannerUpgrade : Troops don't replenish until this upgrade is purchased. Can be purchased at higher levels than level2, but increases level to a max of level 2. Marked by the CE-Banner Glow.
- Forged Blades FX is finally fixed and unified, meaning All FB's glow in a new glow that is white and very subtle!
>>> Credit: ROBNKARLA
- Banner Glow FX is adjusted the same way; white subtle glow!
>>> Credit: ROBNKARLA
- Campaign (BFME2) now running, but might still have bugs and crashes. But at least it starts up We will have a completely new campaign for Beta V though (hopefully)...
>>> Credit: ROBNKARLA
- ALL BFME1 maps added!
>>> Credit: ROHARA
GOLLUM & The One Ring!
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- Gollum the RingBearer & RingStealer:
* Redone Audio!
* Redone Locomotor with integrated WallClimbing and all new wall climbing animations!
* Gollum the RingStealer activated!
This means:
1) All is like you know with Gollum (the RingBearer) trying to stay away with his Precious, until Gollum is killed.
2) Once that happens, Gollum the RingStealer is spawned (somewhere on the map).
3) The RingStealer is actively hopping around, not fleeing anymore but trying to avoid enemies by using his sneakiness.
4) He can now be converted to your faction's Side (Good or Evil) if you attack him and damage him just a little bit, unless you are the Side that took his precious! If you manage to catch him this way, he will be a "hero" for your faction.
5) As the RingStealer, and once in sight of the Fortress holding his precious, he activates his special RingStealing mode. If he "attacks" the fortress directly while the Ring is still there (and the RingHero not yet built), the Ring is removed and back in Gollum's hands. Gollum the RingStealer is now happily dancing around and disappearing (to be respawned as the neutral RingBearer on one of the usual Gollum Spawn Points). This should work, even if the RingStealer is not converted to anyone's side but attacking the fortress on his own...
MEN
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- Tower Guards renamed into Fountain Guards and now require Black Smith, Heavy Armor & Forged Blades to be available. When spawned, they come with these upgrades. Need level 3 Barracks. (New system for Elite units).
ELVES
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- Hobbit Hordes not having XP levels fixed.
- Glorfindel's Starlight/Blade of Purity powers and texts adjusted.
MORDOR
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- Balrog AI perfected (Animation timing and all power useage). The AI now makes full use the Balrog's abilities. Powers now also usuable on auto (right-click).
- Harardrim Archer bug removed, where they were sprouting flames when running around damaged but still alive.
- Mmak topple straight death weapon (when it falls on belly, it flattens troops in front of or under it).
- MountainTroll and CaveTroll AI: They now pick up Orcs (and eat them) when damaged. Also they pick up a tree when in melee combat (if a tree is close). They use 'Bombing' animation, which means lobbing stones higher when the target is far away. Rampaging is now occurring more often and has an increased radius. New TrollGrabVictim projectile.
- Troll short throw Rock flight path fixed. Now starts in hand and not on the ground.
- MordorLargeGroup bonus FX (Orcs are shouting and glowing when a mob has collected).
- MordorBattleTower now has it's own archer crew (5).
- Eye of Sauron now has AI!
- All FellBeasts (and their riders) have been scaled to proper "real life" size and given more animations.
- Nazgul's mount Horse and Fellbeast are now two separate mount buttons, keeping only two objects (1 Fellbeast, 1 Horse/Foot). No more circle mounting. Powers can be seperately triggered by upgrades if wanted.
- Nazguls have been given new additional animations for Idle and Attack. Now you can really see how well they handle a sword =)
- Nazgl/Blackrider level adjustments. AI compatible. New nazzie MountSwitch:
* level 1 - mount/dismount horse (disabled when mounted on Fellbeast)
* level 2 - dread gaze
* level 4 - terrifying screech
* level 6 - morgul blade
* level 8 - mount/dismount Fellbeast (disabled when mounted on horseback)
- Witchking level adjustments. AI compatible.
* level 1 - mount Fellbeast/Horse/Foot
* level 2 - dread gaze + WK leadership (he should have one, and also the beautiful WK leadership button)
* level 4 - terrifying screech
* level 6 - morgul blade
* level 8 - hour of the WK (curse enemy - reset timers) mounted use only.
* level 8 - hour of the WK (Flaming Sword) on foot only.
- Witch-king now has 5 different attack animations!
* SwordStrike: Against Heroes and Monsters. This hits only one target but is very strong.
* Mace Overhead Smackdown: Especially against Hordes and Structures. (Range/Radius 45, Damage Arc 15).
* Mace Backhand CirclingStrike: Especially against Hordes and Structures. (Range/Radius 30, Damage Arc 45).
* Running SwordStrike: Against everyone, but only when moving while striking).
* SwordThrust: Only used with Morgul Blade attack.
ISENGARD
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- Berserkers now automatically "Rage" when badly hurt (+20% damage, speed, armor).
- UrukRaider BannerCarrier speed increased to match the UrukRaider speed.
GOBLINS
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- Goblin King renamed into Great Goblin and scaled up. He also rides a Warg now, instead of a giant scorpion.
- Goblin Archer PoisonFX and Special 'Flaming Arrows' (works much like Noldorin WeaponSong).
So what are you waiting for go and download it!
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| BFME2 Special Extended Edition (BETA 4.5) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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| BFME2 Special Extended Edition (BETA 4.5) - User Comments |
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The following comments are owned by the user that posted them. Lord of the Rings Files is not responsible for their content.
Total comments: 86 | Last comment: 01-10-2013 at 17:23
Maedhros From: Joined: December 11th, 2006 Posts: 3 | This may be a stupid question to some but how exactly do you install a .rar file? I know how to do it with a .big file or a map file but I'm not entirely sure with a .rar. Is it the same as a .big? I don't wnna screw up my game you see. Can anyone help? |
Wundai From: Joined: March 12th, 2005 Posts: 2793 | download winrar, rar is like zip 
Just google for the program winrar and download it to open winrar files |
Wundai From: Joined: March 12th, 2005 Posts: 2793 | btw cool its finally up 
10/10 |
Digz (Staff) From: (London) Joined: March 26th, 2006 Posts: 1090 | It's like a zip file just download winrar and install it, then you'll be able to unzip the rar file which has a .big file init. Then follow instructions on how to install. |
DesertFoxVIII From: (OR) Joined: October 30th, 2005 Posts: 412 | Uh oh...Error message. 
I'm gonna reinstall the game, but does this require 1.06 to function? |
Wundai From: Joined: March 12th, 2005 Posts: 2793 | As far as I know yes |
Digz (Staff) From: (London) Joined: March 26th, 2006 Posts: 1090 | 1.06 yes, make sure you put it in your documents and settings bfme2 directory not the main one, I made that mistake, read the instructions carefully |
DesertFoxVIII From: (OR) Joined: October 30th, 2005 Posts: 412 | Figured it out. I took out the into movies for the game (EA Logo and such)...which conflicts with the mod, seeing as how it adds start-up vids. All good now though. And one last thing....
AWESOME MOD!!!!!! 
Great job S.E.E. team, you guys have made this game truly magnificent. No more Company of Heroes for me for a while, I'm hooked on BFME 2 again |
Wundai From: Joined: March 12th, 2005 Posts: 2793 | Ey another CoH player
Heart or head, anyway Jerry's dead |
Celly From: Joined: September 21st, 2006 Posts: 51 | I always get a game.dat error when i start up the game with the mod. I installed it exactly as the instructions say, so it's not a problem with the -mod command or the target file, etc. I really have no idea whats wrong.
After the splash screen and the screen nearly identical after the splash screen, the game minimizes and closes. Then a game.dat error box shows up, any help? |
Vayre Joined: March 23rd, 2007 Posts: 55 | how do you download this once you open the RAR, does it have a installer or if not what do you do to install it |
Celly From: Joined: September 21st, 2006 Posts: 51 | Thanks Mordor Slayer, but it didn't work. Anyone else got any suggestions? please? |
Celly From: Joined: September 21st, 2006 Posts: 51 | Oh, and Vayre, follow the instructions afer you unpack the .rar file. The instructions should be in Adobe Reader. (.pdf) |
Maedhros From: Joined: December 11th, 2006 Posts: 3 | Thanks Wundai and Digz for your help but now I've got the same problem as Celly. It starts to run and then goes back to my desktop with a game.dat error! Anyone know what to do or is this a fault with the beta version? |
Wundai From: Joined: March 12th, 2005 Posts: 2793 | Hmm I haven't had that problem for a while, I did have it in a previous version/
Then I uninstalled EVERYTHING, reinstalled BFME2, then the patch 1.06 and the mod, then it worked again. |
Celly From: Joined: September 21st, 2006 Posts: 51 | Ok, i'll just accept it. This mod doesn't like me. I tried uninstalling then reinstalling the game, and that didn't work, and i've tried some of the things other people pointed out. This mod just has something against me, I can feel it... |
Maedhros From: Joined: December 11th, 2006 Posts: 3 | Haha, I tried your idea but now much game won't install because it can't copy a file once it gets about 4% in. Evidently I'm gonna have to get a new copy. Plus a copy of ROTWK as well seeing as I sratched the CD so bad it won't run now. Ah well. |
rikken From: (rebro, Sweden) Joined: December 20th, 2006 Posts: 125 | This is the best mod on this site right now!! and it is only a beta! i am stunned! |
Mordor_Slayer Joined: April 19th, 2007 Posts: 35 | Important note: the mod only works with the English version of the game! |
thorongil From: (washington) Joined: September 25th, 2007 Posts: 238 | 1 prob, the goblin king is still the goblin king! i believe they had to postpone due to model binding issues. |
Mordor_Slayer Joined: April 19th, 2007 Posts: 35 | Yes, you kinda answered your own question there lol. |
Dark_Diablos Joined: April 17th, 2006 Posts: 965 | Damn why remove the Dragon Lord? Drakes annoy me. And for some reason whenever i try to load up a saved game of this mod, I get an error and I can't play that saved game >.>
I hope another version of this mod comes out with even more stuff added and improved.
Oh, and it's King Bard, not Brand. Bard was the King of Dale when Bilbo left after the Adventure to the Lonely Mountain. Unless Brand was the king who successed Bard. But it's not Brand. |
thorongil From: (washington) Joined: September 25th, 2007 Posts: 238 | #24 the dragon king is what you get from building the monument. (on top of the castle) and king brand was king bard's grandson. |
Dark_Diablos Joined: April 17th, 2006 Posts: 965 | Ah right....I swear you got the Dragon King without a monument. Anyways, and yes I read FOTR today and just read about Brand. Funny really. |
LeeXz From: (jnw) Joined: December 9th, 2007 Posts: 3 | Hi i have do everything but when i trying to lauch the game "game crash" plz help me |
thorongil From: (washington) Joined: September 25th, 2007 Posts: 238 | go to 'see.the3rdage.net' click 'forums' than click on 'SEE support'. they should have answers for you there. hope this helps ya out! |
Vango From: Joined: February 3rd, 2006 Posts: 40 | gettin same prob as mordor tried changin where the folder is no luck still get a game.dat error |
LeeXz From: (jnw) Joined: December 9th, 2007 Posts: 3 | thorongil it works! Thanks |
LeeXz From: (jnw) Joined: December 9th, 2007 Posts: 3 | i have new problem When i starting game from that shortcut game start normaly without mod :// |
Mordor_Slayer Joined: April 19th, 2007 Posts: 35 | Than you did something wrong with your shortcut . What did you put in the 'target' and 'start in' box? |
dark_shinobi Joined: December 31st, 2007 Posts: 9 | OMG!OMG! it took me 1 hour and 25 min. to beat a skirmish match on easy!!!!!!!
oh and i finally got to use the lvl 30-32 spells lol |
MalcomZ From: (Athens) Joined: December 7th, 2007 Posts: 80 | Really great job but RJ is just the mod king  |
ilmar97 From: (tartu) Joined: September 30th, 2007 Posts: 64 | where are the installation instructions? |
willsweet45 Joined: January 8th, 2008 Posts: 6 | this mat be a stupid question but how do u unzip a winrar file |
InyriForge From: (Chicago, IL) Joined: October 6th, 2004 Posts: 2159 | You will need to use a specialized utility such as WinRAR or 7Zip to open *.RAR archives. |
Dahnhilla From: Joined: June 10th, 2008 Posts: 1 | I've been playing this mod for a few days and several things that annoyed me and caused me to un-install it:
1)Battle/sentry towers have longer range then seige weapons.
2)Some of the build times are just too long. I've got nothing against long build times, but when I have time to start up a small defense/some troops then go and make a coffee and come back before it's close to finished it's just daft.
3)Drogoth is excessively powerful. I was playing as the elves, I had 10 battalions of Lorien Warriors, with all upgrades, 2 battalions of Noldor Warriors as well as Legolas, Thanduril and Haldir(all level 10), all firing at Drogoth, using all specials and slowly bringing him down then he lets off a single special attack and kills them all instantly. Balanced? I think not.
4) The experience levels for create a hero is too high, and their powers are no better.
5)Some structures are too strong, it takes 5 ents about 5 minutes to tear down a fortress. It gets boring.
6)Many palantir powers are too weak now, e.g sunflare, it does very little to structures now.
7)Others are too strong, e.g. the Watcher, lasts about 10 miutes and doesn't harm everything now, just enemy units.
That's just a start.
My advice, unless you want to trawl through the ini files and edit this stuff, don't bother with this mod. |
Mordor_Slayer Joined: April 19th, 2007 Posts: 35 | I highly support constructive criticism, but don't attack us or flame about the mod. About your comments:
1) Balancing will be the last part of the modding process.
2) That's the whole point of the mod. If you don't like it, just change your tactics or try another modification.
3) See comment 1.
4) We didn't change anything about CAH and we'll probably scrap that feature in our next release. Not many people like it and it gives a lot of bugs (most caused by EA itself).
5) Wait until YOU get attacked by 5 ents. You'll be happy that your fortress is that strong. The AI is deadly now.
6) See 1, plus there are other things you can use.
7) How would the Watcher be able to damage buildings? He can't get out of his freakin' pool of water. We haven't changed anything about that. |
Swarzz Joined: August 22nd, 2008 Posts: 4 | Um I tried doing what Mordor Slayer's link recommended but when I copy the Target into the Shortcut's target and press O.K. It says error. Can any1 help me anymore. By the way I use vista. |
MariosDr99 Joined: September 14th, 2008 Posts: 2 | yea!!A new mod!!!!! |
Master_Fionwe From: (Minnesota) Joined: April 5th, 2007 Posts: 92 | I can't even get the download correctly. Is there an issue with the file currently uploaded? What I get is a file that is not a .rar, I know how to work those. This is simply a type file, nothing else. |
Patatosoja From: (Dubai) Joined: October 27th, 2008 Posts: 2 | I've a problem with the shortcut.
In the instructions, it is said that we have to right click on it and to change some things, but I CAN'T right click on the shortcut.
I don't know why.
It's quite hard to get the mod on Filefront and when I have, I cannot play it!
So, is there anyone here who could help me?
(Forgive me for my bad english. I'm French) |
Patatosoja From: (Dubai) Joined: October 27th, 2008 Posts: 2 | I think I know why I can't open it.
I think it's because the file is a .lnk file.
Unfortunately, IF it is because of it, I don't know how to do something on it. |
envoy1 Joined: August 24th, 2008 Posts: 3 | does anyone know where i need to install this if I have vista? |
Bballplr190 From: (New York) Joined: November 1st, 2008 Posts: 2 | it was really fun  |
andi1807 Joined: April 9th, 2007 Posts: 12 | how do i install the mod on vista i cant find any documents and settings
need help |
Captain_D From: (Kentucky) Joined: July 8th, 2002 Posts: 282 | I personally love the mod for many reasons. One that comes to mind is the resources, you can get alot more built in a smaller area now. Another are the extra units for each race, Liked the ones for the Elves
I really hope you keep CAH, would actually like to see it extended to use all the texture files for characters. to give characters more unique looks than you can as of now.
Looking forward to the next release. |
Emperors_Fist From: (Prague) Joined: May 11th, 2008 Posts: 12 | Hello, your mod is indeed great but one thing annoys me. You have made new looks for most units in the game, that is great but now I create like 6 squads of anything and the game slows down unless I move tha cam away or zoom down. Before you say it I have ATI Radeon 3870 X2 grafic card. I hope you can fix this or is there something wrong on my side? |
andi1807 Joined: April 9th, 2007 Posts: 12 | http://www.rewards1.com/ind ex.php?referrer_id=525101 on this site you can almost get free cash the only thing you have to do is to do offers you dont need to use any money try it out its worth it |
Falcorodermond From: (Hoorn Noord-Holland) Joined: December 17th, 2008 Posts: 280 | hmmmm.... i am member on this site why cant i download this file?
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Emperors_Fist From: (Prague) Joined: May 11th, 2008 Posts: 12 | I personally think that the new size of the fell beasted nazgul/witchking is too big (they were too small yes but now they're too big), can it be resized manually? |
Frodo_722 From: (Menomonee, Wisconsin) Joined: January 8th, 2009 Posts: 2 | installing the mod. I am no wiz at this stuff and it would be greatly appreciated if you guide me through the installation process? Thanks again... |
TC853 From: (NY) Joined: January 12th, 2009 Posts: 1 | other cavalries doC except rohirrim
Does anyone have the same problemH |
kenneth1221 Joined: January 15th, 2009 Posts: 1 | When i downloaded this Patch the S.E.E for my battle for middle earth 2, After i installed it, I have encounter a Problem or An error of some UNKNOWN DATA. ALL of my excitement have gone when i saw this. PLS anyone help me i need to know any possible solutions pls. I'm eager to play this MOD!!!!!!!!!!!!!!!!!!!!!!!!! HUHUHUHU
Hoping for your kind consideration |
Falcorodermond From: (Hoorn Noord-Holland) Joined: December 17th, 2008 Posts: 280 | i love this mod it's perfect!!!!!   |
Falcorodermond From: (Hoorn Noord-Holland) Joined: December 17th, 2008 Posts: 280 | uhoh...... it isn't perfect can't play any map i have downloaded does some1 know how 2 fix this pls |
gumballthechewy Joined: October 17th, 2007 Posts: 8 | You need the patch I take it. It doesn't say anywhere I read in the description or the read me. And if you don't need the patch then something weird happens when I start the game: The splash shows then it disappears for a sec then comes back then right after it comes back an error message pops up saying a whole bunch of stuff. Can't remember what it said, it's on the other computer. |
Falcorodermond From: (Hoorn Noord-Holland) Joined: December 17th, 2008 Posts: 280 | Heey i hope the makers of the mod read this. I have an idea for the old bfme1 maps. You can make this maps with the old bases with walkable walls and buildplots combined with the build anywhere outside your base. And maybe a new men of the east faction with rhun swordsmen pikemen WITH schields and riders and some more units from harad and umbar. |
Argargeroth From: (MI) Joined: March 7th, 2009 Posts: 2 | No matter where I put the files or put in the "Target" spot it doesn't work. I don't even get to the installing part. Please Somebody help me! I'm so frusturated!! |
kany1234 From: (rotterdam) Joined: March 13th, 2009 Posts: 1 | hey all! i have heard great words from this mod! but i cant just instal it on vista i just dont understand, i am at the part you need to set the new shortcut. i did axactly whot it sas but when i want to accept, it sas my map doesnt excist. actualy i dont know how u guys can help me but can some1 make a step by step instalation information tekst so i can instal i realy want to play! plz guys ! |
Falcorodermond From: (Hoorn Noord-Holland) Joined: December 17th, 2008 Posts: 280 | emmm i don't know anything about installing it on vista....... but i there is an other bug..........the eye of sauron doesn't move by the AI .......just wanna let you know  |
killer903201 From: (Lisse) Joined: April 7th, 2009 Posts: 24 | help me i did evry thing with start in and target but it says it does not exist it says and i tried it difrent oke it works but when i want to start and i go to the folder it look like the see file |
killer903201 From: (Lisse) Joined: April 7th, 2009 Posts: 24 | oh yeah and if you can translate the help in to dutch it would help oke plz helppppppz |
killer903201 From: (Lisse) Joined: April 7th, 2009 Posts: 24 | i finaly suceded but i cant play it cause it says it cant load language.ini why???? |
Falcorodermond From: (Hoorn Noord-Holland) Joined: December 17th, 2008 Posts: 280 | dutch? ik ben nederlands |
killer903201 From: (Lisse) Joined: April 7th, 2009 Posts: 24 | ja ik ben nl maar kan je me helpen hij wil niet opstarten dan zegt ie dat hij language niet kan laden of iets |
killer903201 From: (Lisse) Joined: April 7th, 2009 Posts: 24 | i finnaly got it to work great game
you need to put the see folder in usersappdataroamingthe battle for middle-earth2 files oke maybe this will help some people |
tenda From: (rosario) Joined: May 20th, 2009 Posts: 1 | hey rohirrim don't Crush..
its a bug.. if some1 has the same problem.. or knows the solutions, please
good bye |
maxbun From: (lillington north carolina) Joined: June 14th, 2009 Posts: 129 | i have not download some download at my house i think i will some time or what ever.
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steviewonderous From: (ACT, Canberra) Joined: January 28th, 2010 Posts: 5 | is this compatible with RJ RotWK? 'cause this and that are AWESOME (from what i've seen, anyway). just asking so any response would be very much appreciated! |
steviewonderous From: (ACT, Canberra) Joined: January 28th, 2010 Posts: 5 | well i went ahead and downloaded this. so far, AWESOME! but theres a minor problem. you said gorkil the goblin kings name would change, right? well it didn't. and he still mounts a scorpian. and the half trolls (now guards of moria), are they supposed to be smallish...? |
Gimli_FTW Joined: April 25th, 2010 Posts: 10 | ANyone solve this for windows vista i would really enjoy this map but i changed the target and start as like it told me to and it runs the normal game help plz! |
Lord_Oden1234 From: Joined: April 5th, 2010 Posts: 15 | Gimli, first check to make sure you put this mod into your BFME II files folder at this target: C:UsersOwnerAppDataRoamingMy Battle for Middle Earth II files.
then right click on the icon that came with it, click properties and look in the target box to see if it looked something like this: "K rogram Files (x86)Electronic ArtsThe Battle for Middle-earth (tm) IIlotrbfme2.exe" -mod SEE
substitute wherever you installed it as your directory. Hope this helps. |
Lord_Oden1234 From: Joined: April 5th, 2010 Posts: 15 | Hey everyone just to let you know whenever I get to the Mirkwood level in the Evil campaign, my game crashes. If anyone had this happen and knows a patch to fix it please post where to get it. For everyone else just a heads up if it happens to you. |
Iwan11 From: (eeveen) Joined: July 21st, 2010 Posts: 3 | can someone please tell me if it can work together with the RJ-ROTWK file?????
they are pretty alike so maybe????????????
any anwser is appreciated!smile |
zZjAcKsOnZz Joined: December 13th, 2010 Posts: 3 | Please please please can someone just make a mod that is easy to install... i'm a retard with computers and just don't understand any of this redirect the shortcut stuff. Can anyone dumb it down a bit for me thanks |
lotrlover From: (Tagbilaran City) Joined: January 4th, 2011 Posts: 1 | i don't know why..can you help me..i'm from Philippines,, |
doriantk Joined: January 25th, 2011 Posts: 1 | ok i go into my documents and settings...but i dont have appdata so i cant get to the bfme2 files...someone help please |
zsdsd From: Joined: January 28th, 2011 Posts: 1 | Thank you wery muchhhhh |
doomemperor Joined: March 12th, 2011 Posts: 5 | I can't find the instructions...........Help?
I know thaI sound stupid |
nelkael From: Joined: February 6th, 2012 Posts: 1 | gracias ahora a disfrutar |
savas9834 From: (Konya) Joined: March 12th, 2012 Posts: 1 | thankssssssss |
Uranium_Fist Joined: June 5th, 2012 Posts: 1 | I recently wished to start playing LOTR BFME2 again, as I am a big LOTR fan. I've been unable able to start the game because after the small loading screen I receive this:
Problem Event Name: APPCRASH
Application Name: game.dat
Application Version: 1.6.2429.30210
Application Timestamp: 45185e33
Fault Module Name: ntdll.dll
Fault Module Version: 6.0.6002.18327
Fault Module Timestamp: 4cb73436
Exception Code: c0000005
Exception Offset: 00043fca
OS Version: 6.0.6002.2.2.0.256.1
Locale ID: 3081
Additional Information 1: 469b
Additional Information 2: 822f60a31ef1f28c1ac2df1b1b0a96b9
Additional Information 3: ff2d
Additional Information 4: 8d91ea478ee353b4d311378f0309a23b
I have been looking for answers for two days and i really just want to start playing with this new special edition. Please advise me on how i can solve this issue. |
mac131314 Joined: December 19th, 2012 Posts: 1 | When I go to app data, roaming, there is only Battle for middle earth (not II) even though its installed
And when I try and change the start in" thing, it keeps saying that its not a valid file |
Delta371993 From: Joined: October 12th, 2008 Posts: 70 | how come I can't download it from gamefront??? :S |
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